Jaap Wiersema,
Director of Tetterode Glas
The
game of collaboration, assistance, competition and conflict
More and more individuals and teams within an organisation are given the space
to organise their work independently. Which is not always easy. Not only do
tasks have to be carried out, they have to be planned and managed. In
constructions like these, people communicate with each other on a much more
intense level, especially when it comes to situations with divergent interests:
unnecessary competition, confrontation and even conflicts can lie in wait.
The Linkxs game was specially designed to allow groups to practice
self-organization, communication and collaboration. First the game holds up a
mirror to participants by inciting and making recognizable latent negative
behaviour. Subsequently, the team begins a search in order to complete the game
successfully. The discoveries made comprise valuable tips for the day to day
routine which allows the game to function not only as a mirror, but also as a
window onto more efficient behaviour.
People who play Linkxs often discover that they have deep-seated ideas and
opinions about collaboration which have an enormous influence on their daily
work. Most are barely aware of these influences and they are not normally
discussed. Linkxs offers concrete keystones for constructively analyzing the
all-round collaboration of a team and clearing away blockages where necessary.
Linkxs is about
attitude and skill and can be played by target groups of divergent educational
and work levels. It is however important that participants collaborate with
each other in the game as in real life.
The game may be utilised at various moments, for example as part of a larger
program, but it also lends itself well to being played by groups as an
eye-opener in its own right.
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